instrument editor

the instrument editor always starts with this section:

top of instrument editor

instrument types

the following instrument types are available:

macros

macros are incredibly versatile tools for automating instrument parameters.

after creating an instrument, open the Instrument Editor and select the "Macros" tab. there may be multiple macro tabs to control individual FM operators and such.

macro view

the very first numeric entry sets the visible width of the bars in sequence-type macros. the scrollbar affects the view of all macros at once. there's a matching scrollbar at the bottom underneath all the macros.

each macro has two buttons on the left.

macro types

every macro can be defined though one of three methods, selectable with the leftmost button under the macro type label:

some macros are "bitmap" style. they represent a number of "bits" that can be toggled individually, and the values listed represent the sum of which bits are turned on.

sequence

sequence macro editor

the number between the macro type label and the macro type button is the macro length in steps. the - and + buttons change the length of the macro. start out by adding at least a few steps.

the values of the macro can be drawn in the "bar graph" box.

just beneath the box is a shorter bar that controls looping.

finally, the sequence of values can be directly edited in the text box at the bottom.

ADSR

ADSR macro editor

macro ADSR chart

LFO

LFO macro editor

wavetable

this tab appears for PC Engine, FDS, Namco WSG, and other wavetable-based instruments.

wavetable tab

when Enable synthesizer is off, the wavetable used for the instrument may be selected by creating a Waveform macro with a single value.

to use the wavetable synthesizer, refer to the wavetable synthesizer section.

sample

this tab appears for Generic PCM DAC, Amiga and SNES.

sample tab

see the Generic Sample section for more information.