Game Boy instrument editor

the Game Boy instrument editor consists of three tabs: one controlling envelope of sound channels, another for the wave synth and macro tab containing several macros.

Game Boy

hardware sequence

Furnace provides a sequencer for the hardware envelope. this way you can define timed envelope changes which may be used for simulating ADSR, adding simple release, and other things.

the sequence consists of a list of "commands".

the + button adds a new command, which may be one of the following:

each command in the sequence is represented in three columns:

Wavetable

this allows you to enable and configure the Furnace wavetable synthesizer. see this page for more information.

notes:

Macros