some sample-based chips have a limited number of available sample playback rates. when working with these chips, notes entered in the pattern editor will play back at the closest available rate... which might be perfect, or might be several semitones off. the solution is to prepare samples to work around this.
for example: using the NES, a C-4
note in the PCM channel means the associated sample will play back at a rate of 8363Hz. let's say we want to use a slap bass sample recorded at a rate of 22050Hz in which the audible pitch is A-2. let's also say that when we put a C-4
note in the tracker, we want to hear the bass play at what sounds like C-3, transposed three semitones higher than the recorded pitch.
here's how to make this example work:
8363
, then click Resample.C-4
in the PCM channel. it should sound like a slap bass playing a C-3 note.the NES PCM frequency table shows the sixteen notes can be played. if a D-4
is entered, the slap bass will be heard at D-3 as desired. what if we want to hear a C#3, though?
8363
(yes, the NES's C-4 rate), then click Resample.C#4
; it should sound like a C#3!