Philips SAA1099
this was used by the Game Blaster and SAM Coupé. it's pretty similar to the AY-3-8910, but has stereo sound, twice the channels and two envelopes, both of which are highly flexible. the envelopes work like this:
- an instrument with envelope settings is placed on channel 2 or channel 5
 
- an instrument that is used as an "envelope output" is placed on channel 3 or channel 6 (you may want to disable wave output on the output channel)
 
effects
10xy: set channel mode. 
x toggles noise. 
y toggles square. 
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
 
11xx: set noise frequency. 
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
 
12xx: setup envelope. this is a bitmask. 
- bit 7 toggles the envelope.
 
- bit 5 toggles whether to use a fixed frequency or lock to the frequency of channel 2 or 5.
 
- bit 4 sets the envelope resolution.
 
- bits 1 to 3 set the envelope shape:
000: always off 
001: always on 
010: down 
011: down loop (saw) 
100: up down 
101: up down loop (triangle) 
110: up then off 
111: up loop (reverse saw) 
 
- bit 0 sets whether the right output will mirror the left one.
 
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
 
info
this chip uses the SAA1099 instrument editor.