samples

in the context of Furnace, a sound sample (usually just referred to as a sample) stores a sound.

in Furnace, these samples can be generated by importing a .wav file.

supported chips

the following sound chips have sample support:

using samples

the simplest path to using a sample is:

compatible sample mode (LEGACY)

use of this mode is discouraged in favor of Sample type instruments.

effect 17xx enables/disables compatible sample mode where supported (e.g. on Sega Genesis or PC Engine).

in this mode, samples are mapped to notes in an octave from C to B, allowing you to use up to 12 samples.
if you need to use more samples, you may change the sample bank using effect EBxx.

notes

due to limitations in some of those sound chips, some restrictions exist:

furthermore, many of these chips have a limited amount of sample memory. check memory usage in window > statistics.

the sample editor

you can edit your samples in Furnace's sample editor, which can be accessed by clicking on window (at the top of the screen) then clicking on sample editor, or by double-clicking a sample in the sample list.

in there, you can modify certain data pertaining to your sample, such as the:

sample editor

sample editor button bar