a "portable" video game console made by Nintendo in the '90s.
it supposedly was the beginning of virtual reality... nah, instead it failed to sell well because you use it for 15 minutes and then you get a headache.
its sound generation chip is called Virtual Sound Unit (VSU), a wavetable chip that is a lot like PC Engine, but unlike that, the waves are twice as tall, it doesn't go too low in terms of frequency (~D-2), and the last channel (yep, it has 6 channels) is a noise one.
additionally, channel 5 offers a modulation/sweep unit. the former is similar to FDS' but has much reduced speed control.
10xx
: set waveform.11xx
: set noise length. range is 0
to 7
.12xy
: setup envelope.x
determines whether envelope is enabled or not.0
: disabled1
: enabled3
: enabled and loop2
isn't useful.y
sets the speed and direction.0-7
: down8-F
: up13xy
: setup sweep.x
sets the speed.0
and 8
are "speed 0" - sweep is ineffective.y
sets the shift (0
to 7
).8
and higher will mute the channel.14xy
: setup modulation.x
determines whether it's enabled or not.y
sets the speed.0
and 8
are "speed 0" - modulation is ineffective.15xx
: set modulation wave.xx
points to a wavetable. range is 0
to FF
.this chip uses the Virtual Boy instrument editor.
the following options are available in the Chip Manager window: