Philips SAA1099
this was used by the Game Blaster and SAM Coupé. it's pretty similar to the AY-3-8910, but has stereo sound, twice the channels and two envelopes, both of which are highly flexible. the envelopes work like this:
- an instrument with envelope settings is placed on channel 2 or channel 5
- an instrument that is used as an "envelope output" is placed on channel 3 or channel 6 (you may want to disable wave output on the output channel)
effects
10xy
: set channel mode.
x
toggles noise.
y
toggles square.
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
11xx
: set noise frequency.
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
12xx
: setup envelope. this is a bitmask.
- bit 7 toggles the envelope.
- bit 5 toggles whether to use a fixed frequency or lock to the frequency of channel 2 or 5.
- bit 4 sets the envelope resolution.
- bits 1 to 3 set the envelope shape:
000
: always off
001
: always on
010
: down
011
: down loop (saw)
100
: up down
101
: up down loop (triangle)
110
: up then off
111
: up loop (reverse saw)
- bit 0 sets whether the right output will mirror the left one.
- this effect affects either the first 3 or last 3 channels, depending on where it is placed.
info
this chip uses the SAA1099 instrument editor.
chip config
the following options are available in the Chip Manager window:
- sets the rate at which the chip will run.