this is one of Namco's NES mappers, with up to 8 wavetable channels.
it has 256 nibbles (128 bytes) of internal RAM which is shared between channel state and waves.
wavetables are variable in size and may be allocated anywhere in RAM. at least 128 nibbles (64 bytes) can be dedicated to waves, with more available if not all channels are used - waveform RAM area becomes smaller as more channels are activated, since channel registers consume 8 bytes for each channel.
Namco 163 uses time-division multiplexing (TDM) for its output. this means that only one channel is output per sample (like OPLL and OPN2). therefore, its sound quality gets worse as more channels are activated.
in Furnace, waveform load position/length is different from the waveform position/length.
when placing a note, the load pos/len and the pos/len are set to the values specified in the instrument.
waveforms are loaded in the region set by the load pos/len, which you can change using effects 15xx
and 16xx
as described below.
the region that will play is set by the waveform pos/len, which you can alter using effects 11xx
and 12xx
.
the waveform pos/len macros only change the pos/len, and not the load one.
if the waveform changes (e.g. ins change, wave macro or wave synth), or the load pos/len changes, the wave is written to memory.
10xx
: set waveform for playback.11xx
: set waveform position in RAM for playback.12xx
: set waveform length in RAM for playback.x
goes from 04
to FC
in steps of 4.15xx
: set waveform load position.16xx
: set waveform load length.x
goes from 04
to FC
in steps of 4.180x
: set channel limit.x
is 0
to 7
. 1 is added to get results of 1 through 8.20xx
: load a waveform to RAM.x
is the waveform.21xx
first!21xx
: set position for 20xx.this chip uses the Namco 163 instrument editor.
the following options are available in the Chip Manager window: