Game Boy
the Game Boy is one of the most successful portable game systems ever made.
it has stereo sound, two pulse channels, a wave channel and a noise channel.
effects
10xx: change wave. 
11xx: set noise length. 
0: long 
1: short 
12xx: set duty cycle. 
0: 12.5% 
1: 25% 
2: 50% 
3: 75% 
13xy: setup sweep. pulse 1 only. 
x is the time. 
y is the shift. 
- set to 
0 to disable it. 
14xx: set sweep direction. 0 is up and 1 is down. 
info
this chip uses the Game Boy instrument editor.
chip config
the following options are available in the Chip Manager window:
- Disable anti-click: waveform switching requires a phase reset, which may cause clicks. Furnace uses a wave-position predicting algorithm to minimize these clicks. enable this option to disable it.
 
- Chip revision: sets the chip model to use. most of these lack audible difference, but Game Boy Advance fixed the wave channel's inversion.
 
- Wave channel orientation: allows you to set how is wave data written.
 
- in Game Boy:
- Exact data: wave data is written as-is. it will appear inverted in the output.
 
- Exact output: wave data is inverted so it appears correctly in the output.
 
 
- in Game Boy Advance:
- Normal: wave data is written as-is.
 
- Inverted: guess!
 
 
- Pretty please: only for compatibility with Synchronize.dmf. do not use.
 
links